******* Changes in v1.09: 2_Worldtrade.ets - Fixed a bug preventing the script from resuming properly after a disconnect - Fixed a bug that was causing the script to drop figs even when the user didn't ask for it. - No longer tries to trade at ports with navhaz or mines in them 2_MassUpgrade.ets - Script now checks for holo scanner before starting upgrades - Navigation algorithm has been upgraded and won't hang as easily. ******* Changes in v1.08: 2_TCol.ets - Now has the option to use a planet transporter on another planet - Will now work in unlimited turn games 2_Worldtrade.ets - Fixed a bug that was preventing the script from paying tolls - Fixed a bug that was causing the script to freeze in certain rare haggling situations - Added another attack option - Made improvements to the modularity of the script (alot was rewritten). Trigger errors and haggling problems should now be solved. 2_MassColonise.ets - Script now checks for corp/personal figs in sector before colonising (bwarp protection). 2_SSM.ets - Fixed a bug that was causing the script to freeze in certain rare haggling situations 2_SST.ets - Fixed a bug that was causing the script to freeze in certain rare haggling situations 2_SSF.ets - Fixed a bug that was causing the script to freeze in certain rare haggling situations NEW SCRIPTS: 2_Evil.ets 2_Probe.ets 2_Sentinel.ets ******* Changes in v1.07: 2_BuyDown.ets - Took many of the delays out of the script when used with a zero haggle factor, should now run much faster when not haggling 2_ZTM.ets - Fixed a bug where calculating between reverse sectors was being reset by the progress window - Fixed a bug which was preventing the script from resuming properly on disconnect 2_MassColonise.ets - Fixed a serious bug where the script would mess up when its fuel ran out (when taking fuel from a planet) - Reduced the colonising delay to a quarter its normal length 2_SDF.ets - Fixed a haggle bug where the script would stall if the haggle offer was rejected when selling equipment from the planet 2_SDT.ets - Fixed the haggle bug (as in SDF) - Fixed a bug where the script would try to steal once too many on its first run 2_SSM.ets - Fixed a bug where the script would error out if the port rejected its offer 2_WorldSSM.ets - Fixed a bug where the script would stall if it fake busted. - Reduced the delay to half its original length 2_WorldTrade.ets - Fixed a bug which stopped the script from haggling as it was supposed to. - Will now resume correctly if disconnected and reconnected - Made the dropping of toll figs at ports optional